Thunder Mountain Concept Art |

TM Sector C: Entry Blast Doors, Conference
Room [22 kb]
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TM Sector C: Details [23 kb]
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TM Sector C: Blast Doors [20 kb]
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TM Sector C: Command Opps [21 kb]
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The command post for the entire
facility uses the Intelligence Data Handling system and Distant Early Warning (DEW)
system [87 kb]
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TM Sector E: David's (Markus')
Quarters [15 kb]
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TM Sector E: Details [40 kb]
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TM Sector E: Hallway [25 kb]
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The Club: The idea is to create a scene that depicts a generation
of young adults still traumatized by the Big Death. They party with the same ferocity with
which they are scarred. We wanted to create a frenzy on the floor and the ceiling. There are
mutilated mannequins that hang from the ceiling. The walls are covered with violent art. We
wanted to express anger, betrayal and trauma. |

The club scene from The Long Road (Part 1) [64 kb]
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The Buses: We wanted to show alternative places people were
choosing the live. To live in the houses would be to live among the dead, so we created buses
that could substitute as homes. We wanted to introduce new ways of survival. |

The bus village from Man of Iron, Woman Under
Glass [61 kb]
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