Thunder Mountain Concept Art |
Production illustration of Thunder
Mountain's main hallway in Sector B [18 kb]
|
TM Sector B: Main Hallway [91 kb]
|
TM Sector B: Fuel [18 kb]
|
TM Sector C: Entry Blast Doors, Conference
Room [22 kb]
|
TM Sector C: Details [23 kb]
|
TM Sector C: Blast Doors [20 kb]
|
TM Sector C: Command Opps [21 kb]
|
The command post for the entire
facility uses the Intelligence Data Handling system and Distant Early Warning (DEW)
system [87 kb]
|
TM Sector E: David's (Markus')
Quarters [15 kb]
|
TM Sector E: Details [40 kb]
|
TM Sector E: Hallway [25 kb]
|
|
The Club: The idea is to create a scene that depicts a generation
of young adults still traumatized by the Big Death. They party with the same ferocity with
which they are scarred. We wanted to create a frenzy on the floor and the ceiling. There are
mutilated mannequins that hang from the ceiling. The walls are covered with violent art. We
wanted to express anger, betrayal and trauma. |
The club scene from The Long Road (Part 1) [64 kb]
|